Has anyone successfully accessed multiple textures in fragment shader on OGLES20 (Froyo + Nexus one)???
A few strange observations: GLES20.glGenTextures(2, textures, 0); to create 2 textures returns array of [1,2] vs [0,1] .... GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTextureID); Does not seem to work and keeps texture 0 as the active texture as supported by: GLES20.glUniform1i(sTextureHandle, textures[0]); //Where textures[0] == 1 as returned by glGenTextures does not work, but when 0 is passed, all is ok (other than no ability to use a second texture) -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

