please post some of your code so we can check thoroughly what is really going on :) it might be some wrong parameter passed to the gl drawing functions.
On Aug 8, 1:34 pm, Warren <[email protected]> wrote: > I am doing some very basic drawing of triangles in OpenGL, but I am > seeing strange rendering errors. When I draw a textured square (two > triangles) part of the square is missing or the texture is stretched > or corrupted. When I draw a square with no texture, part of the square > is missing sometimes. > > I do not see a pattern to when it works and when it doesn't. It might > be broken one run, then after a back button and rerun, it works the > next. > > The triangle that's missing is not one of the triangles used to draw > the square. Rather it is part of the first triangle and part of the > second triangle. The triangles are the bottom right half and the top > left half of the square, but the part missing is the bottom left half > of the square. > > The problem occurs on both the Droid and on the emulator. > > --due to Google Groups Error, I can't post any more. I'll try to add > the details in another post-- -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

