For one-shot sounds, don't set loop, just use the following each time
you want to trigger a sound:

bingSound.seekTo(0);
bingSound.start();

On Oct 28, 2:01 pm, tobias429 <[EMAIL PROTECTED]> wrote:
> I am looking for a solution to play sounds multiple times in an
> application. In the application, as soon as a user performs operation
> A, the application shall respond with a *bing* sound. Performing
> operation B shall produce a *bong*. That means during the application
> life cycle, both sounds will potentially be played several dozen
> times. I have tried three different ways to achieve this. None of them
> seems to work:
>
> For all options, I have added 2 wav files, one for *bing* and one for
> *bong* in the application's Resource Package.
>
> Option 1:
> =======
> For both wav files, I am opening a MediaPlayer via e.g.
> bingSound=MediaPlayer.create(context, resid). In the application,
> whenever a sound shall be played, I call bingSound.start().
>
> Result:
> This works fine the first time. If I call bingSound.start() a second
> time no sound plays, and I get an exception that I called start() on a
> MediaPlayer instance in the wrong state.
>
> Option 2:
> =======
> Whenever the application shall play a sound, I create a new
> MediaPlayer from scratch via e.g.
> bingSound=MediaPlayer.create(context, resid); bingSound.start()
>
> Result:
> This works fine a number of times, until appearantly the maximum
> number of MediaPlayers is reached, and the application simply halts.
>
> Option 3:
> =======
> I create a new MediaPlayer via MediaPlayer.create(context, resid). I
> set looping to true. When the application shall play the sound, I call
> bingSound.start(). When the sound shall stop, I call
> bingSound.seekTo(0), followed by bingSound.pause().
>
> Result:
> This works fine for looping sounds. For the classical *bing* sound
> that shall only be played once and does not loop, it is next to
> impossible to time the calls in a way that the sound is only played
> once.
>
> Question
> =======
> Is there any possible approach to play the same, non looping sound
> several dozen times in an application?
>
> Thanks for any help!
>
> Tobias
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