There's a bug in my network code so that when the server's not
available the Android client tries over and over to connect.  On 1.5
(emulator) this results, within a minute, in an "Excessive JNI global
references" error where the leaked object is a small (20 byte) boolean
array.  The same code on emulated 2.1 runs for as long as my patience
lasts.  Is there any possibility the leak is in my code and not an
Android bug that's been fixed since 1.5?

Thanks,

--Eric

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