What vesion of OpenGL ES is your app expecting? Older devices only have 1.1 available and some very old devices only have OpenGL emulated.
On Aug 16, 8:00 pm, Aaron Rudolph <[email protected]> wrote: > Hi, all. > > I'm having a major issue here; I'll try to explain it in as little > code and in as few words as possible. I have a 3D Photo Gallery that > I'm making (market://pname:com.gallery). I'm getting appallingly low > ratings that I would like to improve. The issue, according to my > users, is that when they open the app, a "blank screen" shows up. Now, > on my Motorola Droid, it works as expected; I can navigate around a > virtual 3D Photo Gallery containing all my photos. I have a strange > feeling the reason why they cannot view it is because (1) I am using > native C++ to do all my rendering work, and (2) I may be having issues > with their OpenGL Drivers. > > Now. What I want to know is this: What is the point of using EGL and > EGL configs in Android? What do they do and how might they help? I'd > appreciate an answer before my ratings dip any lower :-) > > Thanks again. > > Aaron N. Rudolph. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

