An app can only use 16 or 24 MB of RAM, depending on the device. A
VideoView or a GLSurfaceView takes up a lot of RAM by the way (a
fullscreen surface view requires width*height*2*2 bytes of memory for
instance - if it's 16 bits.)

On Wed, Aug 18, 2010 at 10:41 PM, Luca Carlon <[email protected]> wrote:
> Hi! I have an activity which uses a GLSurfaceView to render some
> graphics. Now, I created another activity, which is started from the
> first when pressing a button, which plays a video using a VideoView.
> The problem is that, for some reason, very often I get a
> OutOfResources exception from the Surface, and in the logs I even see
> some messages saying "Out of memory". I can hardly believe I have not
> enough memory to load everything... Does an application have any limit
> in size? Any other idea what can be causing this? Any help is really
> appreciated!
> Thanks!
>
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-- 
Romain Guy
Android framework engineer
[email protected]

Note: please don't send private questions to me, as I don't have time
to provide private support.  All such questions should be posted on
public forums, where I and others can see and answer them

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