An app can only use 16 or 24 MB of RAM, depending on the device. A VideoView or a GLSurfaceView takes up a lot of RAM by the way (a fullscreen surface view requires width*height*2*2 bytes of memory for instance - if it's 16 bits.)
On Wed, Aug 18, 2010 at 10:41 PM, Luca Carlon <[email protected]> wrote: > Hi! I have an activity which uses a GLSurfaceView to render some > graphics. Now, I created another activity, which is started from the > first when pressing a button, which plays a video using a VideoView. > The problem is that, for some reason, very often I get a > OutOfResources exception from the Surface, and in the logs I even see > some messages saying "Out of memory". I can hardly believe I have not > enough memory to load everything... Does an application have any limit > in size? Any other idea what can be causing this? Any help is really > appreciated! > Thanks! > > -- > You received this message because you are subscribed to the Google > Groups "Android Developers" group. > To post to this group, send email to [email protected] > To unsubscribe from this group, send email to > [email protected] > For more options, visit this group at > http://groups.google.com/group/android-developers?hl=en > -- Romain Guy Android framework engineer [email protected] Note: please don't send private questions to me, as I don't have time to provide private support. All such questions should be posted on public forums, where I and others can see and answer them -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

