I am developing a game in which there are a couple of on-screen buttons the user can press to do different things. These work by responding to onSingleTapConfirmed, and checking if the getX and getY of the event are within the coordinates of the buttons.
However, the getX and getY coordinates are different when the game is played on other screen sizes than the game was developed on. How is the best way to deal with that? Of course I could call getWidth and getHeight and do lots of if's on them, but it would be better to have a more general way of doing it. Does anyone know of such a way? The game is implemented on a GLSurfaceView. Thanks. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en