Really if u think about it its not strange! the rolling of a trackball is not like an up down event! However what u could do is detect the interval between scrolls and if the user hasent rolled in a set amount of time fire off ur sound! Otherwise your sound would just keep getting hit if the user rolls a little stops and rolls some more which is commonplace for trackballs. Hope that makes sense...
On Aug 31, 12:04 am, GodsMoon <godsm...@gmail.com> wrote: > Anybody else find it weird that OnSeekBarChangeListener has a > onStartTrackingTouch and a onStopTrackingTouch method but no > corresponding non-touch methods? > I have a SeekBar that acts as the volume control of the phone. When I > slide it I want to play a sound. I only want to play a sound when it > stops tacking. > I think this is a very common use case for adjusting volume. > It works great for touch events; doesn't work at all for tackball > events. That's strange. > > Thanks, > David Shellabargerhttp://www.nightshadelabs.com -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en