I am creating an app with a very long horizontal custom view (about
500 pages horizontally).  I don't draw to it often enough to justify
using a surface view.

As I approached the problem I inserted my custom view into a
horizontal scroll view and that works OK.  Still, I think it can be
smoother.  Right now it redraws the whole bitmap each time.  So I
tried creating the bitmap by hand and discovered that it is too large
- the VM won't allow the memory to be allocated.  This is, of course,
a big clue to how the HorizontalScrollView draws to the canvas.  So,
I'd rather redo the onDraw function to use a smaller bitmap.  I don't
quite understand, though, how the bitmap, canvas and
horizontalScrollView are related and I need some strategy suggestions
as to how to go about this.

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