Hi, I'm developing an Android game and I've got the garbage collection to the point where it GC's only about once every 5 minutes or so, which I think is acceptable, for now.
The problem is that, every once in a while, I'll see this message in the logs: 08-29 09:58:46.410 W/copybit ( 1912): stretch_copybit::run_render fail 08-29 09:59:09.000 E/libs3c2drender( 1912): int S3c2DRender::DoG2D(unsigned int, s3c_img*, s3c_rect*, unsigned int, s3c_img*, s3c_rect*, int, int)::S3C_G2D_ROTATOR_18176 fail And when this message comes up, my game seems to pause for about 100-200 milliseconds.. I'm currently using a Canvas to draw with, although if my memory is accurate, I've seen this same error message using Open GL as well. Here's my code to draw the image object: cachedMatrix.reset(); cachedMatrix.postTranslate(-halfImageWidth, -halfImageHeight); cachedMatrix.postScale(localScaleX, localScaleY); cachedMatrix.postTranslate(localOffset.x, localOffset.y); float degrees = (radiansToDegrees(-rotation) + 360f) % 360f; cachedMatrix.postRotate(degrees); cachedMatrix.postTranslate(screenPos.x, screenPos.y); canvas.drawBitmap(image, cachedMatrix, null); Frankly, I am at a loss as to how to get around this. Has anyone else encountered this issue ? And found a workaround or insights into why this is happening ? Thanks, Gino -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

