Our company has released a Java app which uses M3G. We want to port it
to Android, but M3G is not supported there. What is the best approach?
Should we port it to OpenGLES? Or should we port it to Android Java?
If so, is there any 3d Java library available for Android?

You can find info about our M3G app "Astral 3d worlds" here:

http://www.mobile-visuals.com/3dastral.php

-- 
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to
[email protected]
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Reply via email to