Hi Just Change the *android:versionCode="1.1"* present in the mainfest.xml file
regards sandeep On Mon, Sep 6, 2010 at 5:39 PM, Dhrumil Shah <[email protected]> wrote: > I developed one game its code is here: > > *Testing.java* > * > > package > * com.paad.testing; > > * > > import > * android.app.Activity;* > > import > * android.os.Bundle;* > > import > * android.os.Handler;* > > import > * android.os.Message;* > > import > * android.view.*;* > > import > * android.graphics.*;* > > import > * android.content.*; > > * > > public > * *class* Testing *extends* Activity { > > RandomView > randomView = *null*; > > *public* *static* *final* *int* *DIRECTION_RIGHT* = 0, *DIRECTION_LEFT* = > 1, *DIRECTION_DOWN* = 2, *DIRECTION_UP* = 3; > > *protected* *static* *final* *int* *GUIUPDATEIDENTIFIER* = 0x101; > > *private* Panel main; > > *private* Bitmap scratch; > > *private* Canvas offscreen; > > *public* *boolean* start = *true*; > > *private* *volatile* *boolean* running = *false*; > > *private* *int* direction = *DIRECTION_RIGHT*; > > *private* *int* boxx = 10; > > *private* *int* boxy = 10; > > Thread > myRefreshThread = *null*; > > Handler > GUIUpdateHandler = *new* Handler() { > > // @Override > > *public* *void* handleMessage(Message msg) { > > *switch* (msg.what) { > > *case* Testing.*GUIUPDATEIDENTIFIER*: > > randomView.invalidate(); > > *break*; > > } > > *super*.handleMessage(msg); > > } > > }; > > @Override > > *public* *void* onCreate(Bundle savedInstanceState) > > { > > *super*.onCreate(savedInstanceState); > > *this*.randomView = *new* RandomView(*this*); > > *this*.setContentView(*this*.randomView); > > ( > *new* Thread(*new* Refresh())).start(); > > setOffscreenBitmap(); > > main = *new* Panel(*this*); > > setContentView( > main,*new* ViewGroup.LayoutParams(320,480)); > > ( > *new* Thread(*new* AnimationLoop())).start(); > > } > > *private* *void* setOffscreenBitmap() > > { > > scratch = Bitmap.*createBitmap*(30,30,Bitmap.Config.*ARGB_8888*); > > offscreen = *new* Canvas(); > > offscreen.setBitmap(scratch); > > offscreen.drawColor(Color.*RED*); > > } > > *private* *synchronized* *void* updatePhysics() > > { > > *if*(boxx < 10){ > > direction = *DIRECTION_RIGHT*; > > } > > *else* *if*(boxx > 250){ > > direction = *DIRECTION_LEFT*; > > } > > *if*(boxy < 10){ > > direction = *DIRECTION_DOWN*; > > } > > *else* *if*(boxy > 350){ > > direction = *DIRECTION_UP*; > > } > > *if*(direction == *DIRECTION_RIGHT*){ > > boxx = boxx + 10; > > } > > *else* *if* (direction == *DIRECTION_LEFT*) > > { > > boxx = boxx - 10; > > } > > *else* *if*(direction == *DIRECTION_UP*){ > > boxy = boxy - 10; > > } > > *else* *if*(direction == *DIRECTION_DOWN*){ > > boxy = boxy + 10; > > } > > *else*{ > > //Do nothing > > } > > } > > *private* *synchronized* *void* doDraw(Canvas canvas, Paint paint) > > { > > *if*(start) > > { > > canvas.drawColor(Color. > *GREEN*); > > canvas.drawBitmap( > scratch,10,10,paint); > > start = *false*; > > } > > *else* > > { > > canvas.save(); > > canvas.clipRect( > boxx,boxy,boxx+30,boxy+30); > > canvas.drawColor(Color. > *RED*); > > canvas.drawBitmap( > scratch,boxx,boxy,paint); > > canvas.restore(); > > } > > } > > //@Override > > *public* *boolean* onKeyDown(*int* keyCode, KeyEvent event){ > > *if*(keyCode == KeyEvent.*KEYCODE_DPAD_CENTER*){ > > *if*(running!=*true*){ > > running = *true*; > > } > > *else*{ > > running = *false*; > > } > > } > > *else* *if*(keyCode == KeyEvent.*KEYCODE_DPAD_LEFT*){ > > direction = *DIRECTION_LEFT*; > > } > > *else* *if*(keyCode == KeyEvent.*KEYCODE_DPAD_RIGHT*){ > > direction = *DIRECTION_RIGHT*; > > } > > *else* *if*(keyCode == KeyEvent.*KEYCODE_DPAD_DOWN*){ > > direction = *DIRECTION_DOWN*; > > } > > *else* *if* (keyCode == KeyEvent.*KEYCODE_DPAD_UP*){ > > direction = *DIRECTION_UP*; > > } > > *else* *if*(keyCode == KeyEvent.*KEYCODE_BACK*){ > > finish(); > > } > > *return* *true*; > > } > > *class* Panel *extends* View > > { > > Paint > paint; > > *public* Panel(Context context) > > { > > *super*(context); > > paint = *new* Paint(); > > } > > @Override > > *protected* *void* onDraw(Canvas canvas) > > { > > doDraw(canvas, > paint); > > } > > } > > *class* AnimationLoop *implements* Runnable > > { > > *public* *void* run() > > { > > *while*(*true*) > > { > > *while*(running) > > { > > *try* > > { > > Thread.*sleep*(100); > > } > > *catch*(InterruptedException ex) {} > > updatePhysics(); > > main.postInvalidate(); > > } > > } > > } > > } > > *class* Refresh *implements* Runnable{ > > *public* *void* run(){ > > *while*(!Thread.*currentThread*().isInterrupted()){ > > Message message = > *new* Message(); > > message. > what = Testing.*GUIUPDATEIDENTIFIER*; > > Testing. > *this*.GUIUpdateHandler.sendMessage(message); > > *try*{ > > Thread.*sleep*(100); > > } > > *catch* (Exception e) { > > Thread.*currentThread*().interrupt(); > > } > > } > > } > > } > > } > my another class file: > *RandomView.java* > > ** > * > > package > * com.paad.testing; > > * > > import > * android.content.Context;* > > import > * android.graphics.Canvas;* > > import > * android.graphics.Color;* > > import > * android.graphics.Point;* > > import > * android.graphics.drawable.Drawable;* > > import > * android.view.View; > > * > > public > * *class* RandomView *extends* View{ > > *protected* Drawable myPosition; > > *protected* Point myPoint = *new* Point(10,10); > > *protected* *enum* HorizontalDirection{*LEFT*,*RIGHT*} > > *protected* *enum* VerticalDirection{*UP*,*DOWN*} > > *protected* HorizontalDirection myXDirection = HorizontalDirection.*RIGHT*; > > > *protected* VerticalDirection myYDirection = VerticalDirection.*UP*; > > *public* RandomView(Testing testing) { > > *super*((Context)testing); > > *this*.setBackgroundColor(Color.*BLUE*); > > *this*.myPosition = *this*.getResources().getDrawable(R.drawable.* > greenball*); > > } > > *public* *void* onDraw(Canvas canvas){ > > *if*(myPoint.x>= *this*.getWidth() - myPosition.getBounds().width()){ > > *this*.myXDirection = HorizontalDirection.*LEFT*; > > } > > *else* *if*(myPoint.x <= 0){ > > *this*.myXDirection = HorizontalDirection.*RIGHT*; > > } > > *if*(myPoint.y>= *this*.getHeight() - myPosition.getBounds().height()){ > > *this*.myYDirection = VerticalDirection.*UP*; > > } > > *else* *if*(myPoint.y<=0){ > > *this*.myYDirection = VerticalDirection.*DOWN*; > > } > > *if*(*this*.myXDirection == HorizontalDirection.*RIGHT*){ > > *this*.myPoint.x += 10; > > } > > *else*{ > > *this*.myPoint.x -= 10; > > } > > *if*(*this*.myYDirection == VerticalDirection.*DOWN*){ > > *this*.myPoint.y += 10; > > } > > *else*{ > > *this*.myPoint.y -= 10; > > } > > *this*.myPosition.setBounds(*this*.myPoint.x, *this*.myPoint.y, *this*. > myPoint.x + 50, *this*.myPoint.y + 50); > > *this*.myPosition.draw(canvas); > > } > > } > > This is my code. In that game, the box is moving left, right , top and > down. In the same, I used one image of ball, which is bouncing. But my > problem is the bouncing ball is not visible. > > How to solve it? Please suggest me. > ~Dhrumil > > > > > On Mon, Sep 6, 2010 at 4:26 PM, Miguel Morales <[email protected]>wrote: > >> How are you upgrading your game? >> >> On Mon, Sep 6, 2010 at 3:28 AM, dhrumil <[email protected]> wrote: >> > Hello 2all, >> > >> > I have developed one simple game application. >> > In that, the box is moving in all four directions. Now I want to >> > upgrade my game. So for that I just add one ball image on this >> > application. This ball image is bouncing all over the android screen. >> > I tried a lot but not able to upgrade my game. The only box is visible >> > on the screen and the ball image is not visible. >> > >> > I want to display both of them on the screen. >> > How to do this? >> > Any suggestions. >> > Please anyone knows give me a reply. >> > >> > ~Dhrumil >> > >> > -- >> > You received this message because you are subscribed to the Google >> > Groups "Android Developers" group. >> > To post to this group, send email to >> [email protected] >> > To unsubscribe from this group, send email to >> > [email protected]<android-developers%[email protected]> >> > For more options, visit this group at >> > http://groups.google.com/group/android-developers?hl=en >> >> >> >> -- >> ~ Jeremiah:9:23-24 >> Android 2D MMORPG: http://developingthedream.blogspot.com/, >> http://diastrofunk.com, >> http://www.youtube.com/user/revoltingx >> >> -- >> You received this message because you are subscribed to the Google >> Groups "Android Developers" group. >> To post to this group, send email to [email protected] >> To unsubscribe from this group, send email to >> [email protected]<android-developers%[email protected]> >> For more options, visit this group at >> http://groups.google.com/group/android-developers?hl=en >> > > -- > You received this message because you are subscribed to the Google > Groups "Android Developers" group. > To post to this group, send email to [email protected] > To unsubscribe from this group, send email to > [email protected]<android-developers%[email protected]> > For more options, visit this group at > http://groups.google.com/group/android-developers?hl=en > -- You received this message because you are subscribed to the Google Groups "Android Developers" group. 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