Has anyone successed to split app screen into TWO area to draw something in them with SurfaceView within ONE app? I am trying to make Android app imitate, just like, Nintendo DS's dual screens. I would like to achieve same behavior on Android app and use each of them in different roles.
For example, DS's dual screens are just separated, used by single software, not running nor displaying plural softwares, which are not associated as "multi-tasking." (In addition to example, app shows an object in one screen and in the other one app shows the object's status or properties and so on.) In the concrete, I hope to separate these areas and give them a role of stand-alone drawable areas with SurfaceView. (It is seemed that Class Canvas, SurfaceView.holder.lockCanvas(Rect dirty) are concerned.) Best Regard of your answers. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

