Hi ppls. I'm kinda lost with how to implement OpenGL ES 2.0 stuff from my native code. I've been searching google for some time now and can't find anything appropriate. I know I can make all this in Java and I did implement tests and stuff. But I want to do it in native code.
So I was thinking to pass my GL objects to native code and handle all stuff there. Cause I'm not experienced in GL programing, I'm asking for help and directions to good articles to get info I need. Kind regards Armando -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

