On Fri, Sep 10, 2010 at 2:33 PM, Doug Gordon <[email protected]> wrote:

> I am really surprised that the Android design would only account for
> one of anything. In my experience, any time you say "we're only going
> to support one of feature X", the marketing or engineering departments
> decide to add another "X". In any case, having support for more than
> one is the same as having support for any quantity.
>

Ummmm...  I'll only support one touch screen!  Okay.  I'll only support one
DPAD!  Okay.  I'll only support one CPU!  Okay.  I'll only support one
graphics accelerator!  Okay.  I'll only support one SIM!  Okay.  I'll only
support one headphone output!  Okay.  I'll only support one camera!  Okay.

A marketing or engineering department that can't accept limitations is an
organization that will never ship a product.

(And you don't note all of the complexity that comes from going from 1 to 2
-- how is this reflecting in the UI?  How does the user decide where they
want their stuff to go?  How about telling them how much space is where?
 And now you've got to let them move stuff around.  I can make a good
argument that multiple SD cards is just intrinsically a crummy user
experience and should be avoided.  Heck even one SD card significantly
complicates the UX.)

-- 
Dianne Hackborn
Android framework engineer
[email protected]

Note: please don't send private questions to me, as I don't have time to
provide private support, and so won't reply to such e-mails.  All such
questions should be posted on public forums, where I and others can see and
answer them.

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