Since you don't say how these extra levels are delivered, or what they are, or how they are save in your game, I'll just speculate for you.
I'd guess that if you used HttpClient-related protocols running in an Android Service and talking to a RESTful web application running on a server somewhere, you could pretty easily populate a ContentProvider- backed database with additional information. That would be the way that I would think about updating the information in hypothetical game that I know nothing about. On Sep 13, 1:54 pm, stanchat <[email protected]> wrote: > I have a design question I was hoping someone could answer or offer > guidance. > > I am desiging a game that will initially have 100 levels but the user > will have the ability to purchase additional levels. For instance > when the game is relaesed the free version will have 100 levels and > then the user can buy and additional 100 levels while in the game. > > Does the Android SDK have any built-in methods to deliver additional > content? > Does and third party provider offer any such service to deliver > content? > If this is something that you must custom create yourself, what is the > best practice for creating? > > Thanks, > In Advance -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

