Use glGetString and then search the resulting string to see if your
extension exists.

http://www.opengl.org/sdk/docs/man/xhtml/glGetString.xml

Adam

On Sep 13, 3:44 am, luma <[email protected]> wrote:
> I mean in runtime.
>
> Sometimes I get "called unimplemented OpenGL ES API" error but it can not be
> catched.
> Is there a way to figure out what function is implemented or not, in
> runtime?

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