Use glGetString and then search the resulting string to see if your extension exists.
http://www.opengl.org/sdk/docs/man/xhtml/glGetString.xml Adam On Sep 13, 3:44 am, luma <[email protected]> wrote: > I mean in runtime. > > Sometimes I get "called unimplemented OpenGL ES API" error but it can not be > catched. > Is there a way to figure out what function is implemented or not, in > runtime? -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

