DroidX is a normal screen, larger screens like the 7" samsung are large. You can provide a different layout for large if that is what works for you.
On Tue, Sep 14, 2010 at 11:27 AM, niko20 <[email protected]> wrote: > I've been studying the screen support of Android and yes, while it IS > flexible, I still don't see how you can support a "really large" > screen like the Samsung tablet is going to have. I think no matter > what you end up with lots of wasted real estate. > > The problem is the Android doesn't automatically "scale up" your app > if you run in compatibility mode - rather, it fits it into a postage > stamp instead. > > Because of this, how can you really make an app that will "never" have > some postage stamping at all, unless you use all 9patch drawables and > Absolute Layouts? (Well, you could draw the GUI yourself, which is > what my Reloop Sequencer does) > > As an example, my drum machine app, Electrum Drum, has a certain > layout for the buttons and pads. Now, on a larger screen, it would be > nice to just make all the buttons and pads BIGGER. I need the same > layout relationships between all the elements though. Basically I just > want a "scaled" up version of the UI. Maybe I can achieve this with > 9patch drawables and relative layouts? > > The issue is I could certainly make "large" graphical elements (if not > use a 9patch drawable) but there is no way for something, for example, > to know that hey, I have LOTS of space I can use. Let's say for > example, that you want a completely different layout on a tablet - say > you want more buttons, etc, on your layout now. You can't do it > because there is no way for the android app to "know" that this > "large" screen is actually larger than "large". A Droid X probably > reports itself as large, although the screen is only 4.x inches or so, > where you would not have room for those extra buttons. This is no > where near as large as 7" or 10", even at a pixel density of 170 or > 240. > > I think the default behavoir would have been better to scale up images > in compatibility mode, and if the dev could provide higher res images > then it would use them of course (put them in the large high dpi > folders), but I don't see how a layout itself can scale correctly in > really large cases like a tablet. > > We need some better explanation of how to handle these cases. While > the blog and the dev site touch on much of it, I still don't > understand how a normal app is going to be enabled to scale up easily. > It would have been easy if Android would have just "magnified" the > view, but it doesn't. > > > -niko > > -- > You received this message because you are subscribed to the Google > Groups "Android Developers" group. > To post to this group, send email to [email protected] > To unsubscribe from this group, send email to > [email protected]<android-developers%[email protected]> > For more options, visit this group at > http://groups.google.com/group/android-developers?hl=en > -- Dianne Hackborn Android framework engineer [email protected] Note: please don't send private questions to me, as I don't have time to provide private support, and so won't reply to such e-mails. All such questions should be posted on public forums, where I and others can see and answer them. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

