On Sep 21, 6:56 am, Leigh McRae <[email protected]> wrote: > Thank you all for the very detailed responses. The game is all Java > and the .so isn't mine so I would have to have the source for the driver > I am guessing. Also I can't get it to crash on my Milestone or the > simulator. Simulator doesn't even run 1fps so I had to leave it running > for a few hours with no luck getting it to crash.
This is a native crash in the native OpenGL ES driver. It's killing the entire process. It's possible that you may be able to work around this by changing the way your code interacts with the driver, but that's going to be a little awkward if you can't repeat the problem locally. Native crashes are often Android platform bugs. Please file a bug on b.android.com with whatever information you have. It's likely that the libGLES_qcom developer (presumably Qualcomm) will need to develop a fix. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

