Thanks for the response Christine. I have been playing around with the sdk and searching around online. Working with the controls is straight forward, and I agree that playing around has been a stress free process. I know that I can get the design in there just fine, but I guess I was looking for some general best practices. Additionally, I want to make sure that I am doing things the right way, not just the way I am used to.
So if I can ask a more direct question. As a web developer, typically I would approach this problem by having a designer chop up a design into different segments (slices). Using each of those slices, I would apply them to layout controls and backgrounds for various widgets. For instance, custom buttons would have their background set to an image. Text Edit controls would have their entire row set using the background, etc ... Is this the correct aproach to take? Should I use TableRow controls and set the background of those controls? Thanks again! Michael On Nov 9, 10:24 am, Christine <[EMAIL PROTECTED]> wrote: > I suggest you play around with the sdk a bit, so you get a feeling of > what it does. Screen orientation is handled by Android, if you put the > right xml files in the right directories. Once you know how all this > works, you can create your own Theme based on what your designer > designed. It's all fairly easy. > > On Nov 8, 8:51 pm, hodg <[EMAIL PROTECTED]> wrote: > > > > > I was hoping someone could help get a bit familiar with certain > > aspects of developing applications for Android, specifically in the > > areas of applying a design to an application. > > > My application is an Android UI for already existing backend system. > > The existing application has a Web UI already in place. We want to > > keep the same look and feel that the website has on the Android > > application. My questions are as follows: > > > - My UI designer has created a sample treatment for what the Android > > application should look like. My designer can cut up the design into > > individual images so that they can be placed on the canvas. I am > > hoping to have these images placed as the background for text boxes, > > buttons, and other widgets. What is the best way to achieve this? > > > - Because there is a landscape and portrait mode, what is the best way > > to handle the different resolutions? Is there some way to instruct > > the application to use different images depending on the modes? Is > > there an event I can listen for so that I can programmatically change > > the images for the mode the application is in? > > > What is the supported image format for doing things like this (i.e. > > png, jpg, gif)? > > > My background is in web and desktop applications, so I realize that my > > questions might be partial to those environments. If Android has a > > completely different way to achieve these results then pointing me to > > that documentation is sufficient for now. > > > Any suggestions are greatly appreciated.- Hide quoted text - > > - Show quoted text - --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

