Apparently you can't have a file in "assets" larger than 1MB (except
for certain file types) because it's considered too large to
uncompress.

But I'm finding mixed info about how to circumvent this limitation.
Some say that you can put the files in "raw" and avoid the limitation
but others say that files in "raw" are compressed too.  And there's
the -0 aapt option that can be used to turn off compression for
certain file types, but there's no way to specify aapt options in
Carbide.

I realize that I can break the file into pieces, but that's error-
prone on both ends.  And using one of the known uncompressed file
types not only confuses things but also runs the risk that the Android
PTB will decide to start compressing that file type.

So what are my options really?

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