Apparently you can't have a file in "assets" larger than 1MB (except for certain file types) because it's considered too large to uncompress.
But I'm finding mixed info about how to circumvent this limitation. Some say that you can put the files in "raw" and avoid the limitation but others say that files in "raw" are compressed too. And there's the -0 aapt option that can be used to turn off compression for certain file types, but there's no way to specify aapt options in Carbide. I realize that I can break the file into pieces, but that's error- prone on both ends. And using one of the known uncompressed file types not only confuses things but also runs the risk that the Android PTB will decide to start compressing that file type. So what are my options really? -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

