On Thu, Sep 30, 2010 at 12:12 PM, Brad Gies <[email protected]> wrote:
>> With respect to your larger icons, I have no clue what to tell you.
>
> Hah... Mark... now you're scaring me... you know as much about screen
> size/density etc. as anyone I know :).

You need to know more people, then, particularly ones that aren't as
graphically challenged as I. :-)

> In my case, I absolutely do not have the ability to learn this... my brain
> totally shuts down as soon as image/screen size/density etc. are mentioned.

Conversely, the reason I can't give you any more advice is that my
brain shuts down with your proposed UI. I just have no idea how you'll
ever get that to look good across multiple screen sizes. Any UI design
that effectively has to assume certain dimensions scares the heck out
of me.

> My preferred method of working has always been to build it and make it
> work well, then turn it over to someone with some artistic ability and have
> them make it look nice :).

You and me both.

> Actually, just confirmation that the 24, 32 and 48 are the right sizes for
> the smaller icons is quite helpful.

Well, it's more that they are a logical set of sizes if they are
applied to different densities. I can't tell you what is "right",
since that applies aesthetics, and there are hamsters with greater
aesthetic sense than I possess. But, they're a good starting point.

-- 
Mark Murphy (a Commons Guy)
http://commonsware.com | http://github.com/commonsguy
http://commonsware.com/blog | http://twitter.com/commonsguy

_The Busy Coder's Guide to Android Development_ Version 3.1 Available!

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