The regular screen refresh cycle seems to hit my overridden
Overlay.draw() mid-execution on occassion; apparent they are not
synchronized... nothing new compared to other platforms.
There are typically ways to sync the execution of a drawing method
with the screen refresh cycles, but I could not find anything like
this in the documentation or in the forum - anybody got any tips?
JP

--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to
[EMAIL PROTECTED]
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en
-~----------~----~----~----~------~----~------~--~---

Reply via email to