Hi, I am writing a GL app and, as such, am only loading drawable resources at the last second (right before they are rendered for the first time). The problem with this is that I need to know the size of the image before I get to the rendering portion of code. Ideally I would like to automatically process the drawables directory and write out the sizes to an xml at build time (from what I can tell no data about the drawables is available before they are loaded except for their resource IDs). Is this possible? i.e. can I extend the android resource build pipeline to automatically generate the correct xml before the xml files are also built? Or has anybody got a better way to achieve what I need? Thanks!
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