Hi,
I am writing a GL app and, as such, am only loading drawable resources
at the last second (right before they are rendered for the first
time). The problem with this is that I need to know the size of the
image before I get to the rendering portion of code. Ideally I would
like to automatically process the drawables directory and write out
the sizes to an xml at build time (from what I can tell no data about
the drawables is available before they are loaded except for their
resource IDs). Is this possible? i.e. can I extend the android
resource build pipeline to automatically generate the correct xml
before the xml files are also built?
Or has anybody got a better way to achieve what I need?
Thanks!

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