On Oct 12, 6:53 am, Lance Nanek <[email protected]> wrote:
> There are many game developers who would prefer to have enhanced
> subscriber experiences or purchasable digital goods options built-in
> to their free apps instead of as paid apps. These ways of making money
> are huge hits in the industry. I'm amazed Android has such poor
> support for them. No wonder a recent presentation I saw someone from
> Flurry give showed so many more developers writing for iOS than
> Android.

And how does Flurry know what ALL developers are doing, given that
they can only show stats for the apps using service?  And how does
that play into the fact that Android is growing faster than iOS?

The Paypal X SDK doesn't seem to be limited if you want to distribute
your app through another means, such as SlideME.  If you're not
distributing through the Android Market, I can't imagine that you'd be
constrained by its limitations.  You could even develop a free app on
Android Market without the ability to do in-app purchasing, and then,
if they want to buy something, redirect users to an alternative apk
download from anywhere else that isn't limited by the market.

If you don't like the market, then don't use it, or look for
alternatives.  But the market today, by far, gets more eyeballs than
other distributors, that I can assure you.

Doug

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