After a great deal of searching I have discovered that you cannot use
glRotate and glDrawTexfOES. I will have to use the quad grid from the
SpriteMethodTest in apps-for-android.


On Oct 10, 6:16 pm, "Alistair." <[email protected]> wrote:
> I am trying to rotate a bitmap in OpenGL. I have searched around and
> come up with this
>
>     public void drawTexture(Texture texture, int index, float x, float
> y, float angle)
>     {
>         int[] ids = texture.getTextureIds();
>
>         if (ids != null)
>         {
>             surface.glEnable(GL10.GL_TEXTURE_2D);
>
>             surface.glBindTexture(GL10.GL_TEXTURE_2D, ids[index]);
>
>             // Draw using the DrawTexture extension.
>             int drawWidth = texture.getDrawWidth();
>             int drawHeight = texture.getDrawHeight();
>
>             surface.glPushMatrix();
>
>             surface.glLoadIdentity();
>
>             surface.glRotatef(angle, 0.0f, 0.0f, 1.0f);
>
>             ((GL11Ext) surface).glDrawTexfOES(x, screenHeight -
> drawHeight - y, 0, drawWidth, drawHeight);
>
>             surface.glPopMatrix();
>
>             surface.glDisable(GL10.GL_TEXTURE_2D);
>
>         }
>     }
>
> Drawing the bitmaps indicated with the "ids" works fine but no
> rotation happens. I am no expert at openGL. Is is possible I need to
> set some sort of mode prior to the rotation?

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