Dear all, I am trying to map the texture(image) at run time on a cube. But i not sure wht is going wrong. First time the image is loaded on the cube faces. But second time when i call loadtexture the image is not getting updated on the cube faces.
I am using glBindTexture , glTexImage2D, glTexParameterf(GL_TEXTURE_MIN_FILTER/GL_TEXTURE_MAG_FILTER) calls. I am using thread to create texture and updating via handler. Can any one tell me what is going wrong ? Thanks in advance for help. Help will be greatly appreciated. Regards Girish -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

