Dear all,

I am trying to map the texture(image) at run time on a cube. But i not sure
wht is going wrong. First time the image is loaded on the cube faces. But
second time when i call loadtexture the image is not getting updated on the
cube faces.


I am using
glBindTexture ,
glTexImage2D,
glTexParameterf(GL_TEXTURE_MIN_FILTER/GL_TEXTURE_MAG_FILTER) calls.

I am using thread to create texture and updating via handler.

Can any one tell me what is going wrong ?

Thanks in advance for help. Help will be greatly appreciated.

Regards
Girish

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