Hi,

I've been trying to implement support for pause/resume in my game
engine. For some reason GLSurfaceView.onSurfaceCreated is never being
called after I resume the app (i.e. Its called when I first start the
app, but if I hit the home button and re-enter the app after it
doesn't get called). I call onPause()/onResume() on my GLSurfaceView
instance in my activity's onPause()/onResume().

I've followed the SDK samples carefully. I even tried building a
sample from the NDK and running it (hello-gl2) and I noticed the same
problem (onSurfaceChanged/onSurfaceCreated not being called when the
app is resumed). I didn't make any modifications to the sample.

This was all done on a Nexus One with stock rom.

Anyone have any insights on this one?

Thanks!

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