Hi, I've been trying to implement support for pause/resume in my game engine. For some reason GLSurfaceView.onSurfaceCreated is never being called after I resume the app (i.e. Its called when I first start the app, but if I hit the home button and re-enter the app after it doesn't get called). I call onPause()/onResume() on my GLSurfaceView instance in my activity's onPause()/onResume().
I've followed the SDK samples carefully. I even tried building a sample from the NDK and running it (hello-gl2) and I noticed the same problem (onSurfaceChanged/onSurfaceCreated not being called when the app is resumed). I didn't make any modifications to the sample. This was all done on a Nexus One with stock rom. Anyone have any insights on this one? Thanks! -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

