Thanks for the reply, I've done this and it looks like the loop is moving faster than the canvas can draw to the surface. which would explain why I get a positive result when there is only one to loop through and a positive result for the last in the loop. I even attempted to put a Thread.sleep in the mix and still no luck. I relatively am new to android and Java, so not quite sure how to remedy the problem.
On Oct 30, 10:49 pm, Shawn Brown <[email protected]> wrote: > > if(_theGrid1.size()<7){ > > int g1left = 7-_theGrid1.size(); > > int i; > > for(i=1;i<=g1left;i++){ > > x1=64; > > y1=i*64; > > > > graphic.getGridCoordinates().setGrid1X(x1); > > > graphic.getGridCoordinates().setGrid1Y(y1); > > This looks fine to me. Personally, I'd just log the values to confirm that. > > As for the remaining code, I can't tell what you are doing there. > Personally, I'd just log the values to see what is going wrong where. > > Shawn -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

