I've used Traceview extensively on this code - it used to take 20
seconds and now it's down to 3, all of which is in the View
constructors and the code where I set various drawing parameters. It's
just a lot of Views and there is no smoking gun where a lot of time is
being spent. I thought about creating a pool of pre-built Views but
there's no guarantee that it will be any faster than the current
approach and such a pool is very complex to implement in the Android
framework.

On Nov 6, 12:01 pm, Mark Murphy <[email protected]> wrote:
> On Sat, Nov 6, 2010 at 2:51 PM, Bret Foreman <[email protected]> wrote:
> > The time
> > taken is just in building the view hierarchy itself - creating and
> > initializing the Views takes a few seconds.
>
> Use Traceview and find where your performance issue lies. "Building
> the view hierarchy itself" is a very broad statement.
>
> --
> Mark Murphy (a Commons 
> Guy)http://commonsware.com|http://github.com/commonsguyhttp://commonsware.com/blog|http://twitter.com/commonsguy
>
> _The Busy Coder's Guide to *Advanced* Android Development_ Version 1.9
> Available!

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