I use opengl es 2.0 to draw some picture,and create the FBOs,
but how to present the renderbuffer on the screen?
----------------------code like this
--------------------------------------------
                glGenFramebuffers(1, &viewFramebuffer);
                glGenRenderbuffers(1, &viewRenderbuffer);
                glBindFramebuffer(GL_FRAMEBUFFER, viewFramebuffer);
                glBindRenderbuffer(GL_RENDERBUFFER, viewRenderbuffer);
                glRenderbufferStorage (GL_RENDERBUFFER, GL_RGB565, 
g_WindowsWidth,
g_WindowsHeight);
                glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_RENDERBUFFER, viewRenderbuffer);
                GLenum status=glCheckFramebufferStatus(GL_FRAMEBUFFER);
                 //draw something,like glTexImage
                 //but how to present the renderbuffer on the screen?

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