It's probably getting scaled. Try putting it in drawable-nodpi, if you are targeting Android 1.6 up. There are programmatic ways to turn off the scaling as well. We've had threads on that which you can find via searching.
On Nov 15, 2:34 pm, Thomas Woodhead <[email protected]> wrote: > Hi all, > > I am absolutely brand new to android programming, but I have a fair > amount of experience with 3D programming and games programming in > general and im trying to build a simple game in android. > > The problem I am having is rather odd, but i'm hoping is a problem > with me rather than android. I have been using GetPixel and GetPixels > on a bitmap I have loaded through the bitmap factory. However when > cycling through the pixel data I seem to get incorrect results. > > For example I made a simple 2x1 pixel image with one white pixel and > one red pixel just to ensure that colours where being read correctly, > but it seems that this is not the case. For starters the image was > read as a 1x1 pixel image with the colour values, presumably > interpolated between red and white... > > This is a real problem for me as I need the exact value at each pixel. > Is there a way to get around this or is it just not viable? > > Here is how the image is loaded: > > Bitmap wImage = BitmapFactory.decodeResource(Globals.gResources, > pLevelRValue); > > Thanks in advance guys. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

