Nice, I enjoyed the part of content creation. I'm going to keep your suggestion of using a single bitmap with all the sprites instead of individual images. Although it's not terrible it does indeed have a performance impact.
Are you getting good performance using this approach with canvas alone? In either case, good job. On Sun, Nov 21, 2010 at 2:51 PM, Ruben <[email protected]> wrote: > I have just written an in-depth article covering the workflow of 2D > game creation for Android with blender, based in my own experience > with the game "Egg Savior". I hope you find it usefull. > Feel free to share your knowledge and propose other alternatives to > these ideas. > > http://organicandroid.blogspot.com/2010/11/creating-2d-games-with-android-and.html > > -- > You received this message because you are subscribed to the Google > Groups "Android Developers" group. > To post to this group, send email to [email protected] > To unsubscribe from this group, send email to > [email protected] > For more options, visit this group at > http://groups.google.com/group/android-developers?hl=en -- ~ Jeremiah:9:23-24 Android 2D MMORPG: http://developingthedream.blogspot.com/, http://www.youtube.com/user/revoltingx -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

