This is not a direct answer to your question, but have you tried altering your models and images for less capable phones?
I've tried something like this with acceptable results. Probe the screen size or do a CPU calculation check at startup, then reduce your texture sizes or model detail accordingly. Not ideal, but it works. Warren On Nov 20, 4:06 pm, Dutch Android Guru <[email protected]> wrote: > What i need is target hardware like Memory, CPU, and OpenGL 2. > > I read a comment on this > articlehttp://androinica.com/2010/05/12/dear-google-please-let-android-devel... > > I really like this comment: > > *"The problem here is not (and should never be) fixed by blocking specific > devices. If anything, because the list of devices will soon be too large for > a single person to handle. * > * > It should be handled by requiring the correct hardware, if the Market > doesn't already support that. Barcode Scanner, for example, could require > auto-focus camera (there are already means for requiring a camera, for > example; we just need a requirement for auto-focus). Raging Thunder 2 should > ask for OpenGL ES 2, or a certain amount of VRAM, or whatever. > > * > *tl;dr the Market needs many improvements, but blacklisting or whitelisting > devices is a horrible solution. Check for hardware capabilities.**"* > * > * > Basically android already supports this partially with the <uses-feature in > the xml manifest. However there should be more support for the hardware > types i mentioned. > > So: How should i do it now? And how is this going to be supported in the > future? > My only option now is to detect it on startup and give an alert box to the > user that it doesnt work on their phone. > However then my whole sale-model is ruined. > > 2010/11/20 DutchAndroidGuru <[email protected]> > > > > > > > > > I have an application that loads a 3dmodel and renders it. These > > models are rather big and i can only get it to work fast on faster > > hardware phones such as the Nexus One. However there is no way to > > target faster hardware phones. > > Now i get very good ratings (on phones where it work) and very bad > > rating (on slow phones). > > > Also: i would like to know the phone type when a user comments. In > > this way i can test it and check whether the user had a valid point or > > not. > > Could you please add this? Same for error reports. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

