I got an email response from someone saying this could be due to the surfaceview not being fully initialized for that 5% of the time I have the problem. Does anyone have any insight to this, and what I can do to test for this. There are no errors is logcat and traceviews seem identical during good and bad runs. Please help. Thanks
On Nov 27, 12:01 pm, acr <[email protected]> wrote: > Hi, > I have a game with a thread that updates physics and draws in a > surface view. everything runs smooth and "snappy" 95 percent of the > time. However sometimes when I start a new game the animations are > sluggish and only when I hit the home button and the return to the > same game it gets back its "snappiness". I ran a traceview and logcat > on both bad and good sessions and everything appears to be identical. > No other apps running in the background. > > Does anyone here have a clue on why this happens, and why it would be > resolved by leaving the game to go to the home screen for a second > then returning to the game. > > Thanks, > Al -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

