Yes, it does. http://code.google.com/p/earth-live-wallpaper/source/browse/trunk/+earth-live-wallpaper/SLWP/src/com/seb/SLWP/GLWallpaperService.java?r=37
On Nov 26, 4:20 am, Phil Endecott <spam_from_goo...@chezphil.org> wrote: > On Nov 26, 11:08 am, Adam Hammer <adamhamm...@gmail.com> wrote: > > > I do bitmap loading in another thread, but I do glBindTexture in the > > main graphics thread. Works well for me, I load bitmaps stored in zips > > delivered by contentproviders into textures. > > Yes; thanks; I'm actually doing something like that at the moment, and > it's not ideal. (I think you mean calling glTexImage2D(), not just > glBindTexture(), don't you?) > > > I think opengl es does have mechanisms for sharing textures across GL > > contexts > > Yes. I've investigated some more and eglCreateContext() takes an > EGLContext to share from: "If share_context is not EGL_NO_CONTEXT, > then all shareable data ... will be shared by share_context ... and > the newly created context" (from the EGL spec, section 3.7.1.) > > So the question is, can I call eglCreateContext() from my C++ code, > and/or is there a way to access this functionality from Java? Looking > through the Java docs I have found the EGLContext and > EGLContextFactory reference pages, but they are almost totally content- > free. Does Android really implement EGL? -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en