Yeah, it's a bad pointer in the native libraries (which is why I'm
hoping someone just screwed up the emulator build and included a bad
library).  You can see the pointer address is "deadd00d", which would
be humorous if it weren't such a terrible crash.

I also posted a comment with respect to your workaround.  I think it'd
be easier to use the onJSAlert method to do what you've said, but that
still requires non-trivial rewrites of all code since you can't return
values without using callback chaining.  Oh well...

Anyway, it'd be nice to get a response from someone at Google to let
us know the status of this.  Does it affect hardware?  Is this being
looked at?  This could very well cause crashes of a huge number of
current apps in the market.

tony

On Dec 8, 7:02 am, Stefan <[email protected]> wrote:
> I also found this to cause be a repeatable crash in 2.3 emulator. The
> crash log always starts with:
>
> 12-08 09:35:15.945: WARN/dalvikvm(8823): JNI WARNING: jarray
> 0x40540b30 points to non-array object (Ljava/lang/String;)
>
> then
>
> 12-08 09:35:16.185: INFO/DEBUG(7347): signal 11 (SIGSEGV), code 1
> (SEGV_MAPERR), fault addr deadd00d
> 12-08 09:35:16.185: INFO/DEBUG(7347):  r0 fffffebc  r1 deadd00d  r2
> 00000026  r3 00000000
> 12-08 09:35:16.185: INFO/DEBUG(7347):  r4 81da45c8  r5 40540b30  r6
> 81d8592c  r7 00263230
>
> At this point all we can do is vote for the issue (http://
> code.google.com/p/android/issues/detail?id=12987 ) and hope it is an
> "emulator only" issue or it gets fixed before the final build makes it
> to the devices.
>
> On Dec 8, 8:04 am, jsdf <[email protected]> wrote:
>
>
>
>
>
>
>
> > Thanks for reporting it Tony.
> > I've contacted everyone I know at Google and outside.
> > I found one workaround, but it's ugly.  I'll post it on the issue
> > itself.
>
> > On Dec 7, 4:07 pm, Tony <[email protected]> wrote:
>
> > > Hey,
>
> > > I reported the issue that you linked to.  I'm trying to find a
> > > workaround but have yet to see any possible way of getting things up
> > > and running.  Anyone out there with any thoughts?  Or someone at
> > > Google who can let us know the status of this?
>
> > > I'm really hoping that someone just screwed up the emulator build and
> > > that this won't affect the production builds...
>
> > > tony
>
> > > On Dec 7, 8:10 am, jsdf <[email protected]> wrote:
>
> > > > Hi all,
> > > > Has anyone played with the 2.3, WebViews, and the JavaScript to Java
> > > > interface?
> > > > If so, have you gotten it working?
>
> > > > I, and a number of others, have seen this fail 100% of the 
> > > > time.http://code.google.com/p/android/issues/detail?id=12987
>
> > > > This is a very serious issue.
>
> > > > Anyone have suggestions?

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