I got a mail from Android market, where they wrote:

"We will be reducing the purchase refund window to 15 minutes."

So I assume that 24 hour refund is no longer available? That makes it
more important to have a trial version.

On 23 Nov, 09:44, Eyvind Almqvist <[email protected]> wrote:
> Yes, I see now that they write
> "Products that cannot be previewed by the buyer (such as
> applications): You authorize Google to give the buyer a full refund of
> the Product price if the buyer requests the refund within 48 hours
> after purchase".
>
> I have released a trial like I described on OVI and
> I haven't got much angry reviews.
> I could also make a trial with limited functionality.
> You could for instance only watch 4 of the 10 visual effects.
> But wouldn't that risk getting angry reviews as well?'
> Or do you think this alternative would work better on AM?
>
> It is difficult and time consuming to buy anything from AM
> in Sweden. You have to buy with credit cards and
> you have to write all the information about your credit card in the
> mobile.
> Is it the same for USA? If so, I think it makes people less willing to
> buy anything.
> I think a trial version is needed because the buying process is so
> complicated, even
>  if a 24 hour trial is possible when they buy apps.
>
> On 22 Nov, 01:13, "Michael A." <[email protected]> wrote:
>
>
>
> > On Nov 20, 11:34 am, MobileVisuals <[email protected]> wrote:
>
> > > Thanks for explaining, now I understand what you mean when you say
> > > that there is not much use to make a time limited trial.
> > > What do you mean with "Android Market already implements a default
> > > time limited trial version of your app"? Do you mean that everytime
> > > someone buys an app they can return it within 24-48 hours for free?
> > > That must be a special rule that Google has, I've never seen that in
> > > other appstores.
>
> > You should probably read 
> > this:http://www.android.com/us/developer-distribution-agreement.html
>
> > > I was planning to release a trial version which starts 3 times. The
> > > first time, you can view all of the visual effects.
> > > The second time, you can view just 3 of the visual effects. The third
> > > time, you can view just 1 of the visual effects.
> > > But maybe it is no use to release a trial version like that either? My
> > > apps display visual effects that you can use for meditation or
> > > relaxation, so you can't use them as a wallpaper.
>
> > I think that you would be likely to get a lot of disgruntled customers
> > by releasing an app like that, but do keep in mind that this is just
> > an opinion based on my own experiences and observations. Others may
> > have differing experiences/opinions, and even if all of us agree (not
> > likely), it is still just an opinion. None of us can predict the
> > future.
>
> > > My company got good distribution to operators, currently about 40
> > > operators are selling our apps. Maybe it is easier to get sales for
> > > Android apps on the operators appstores and portals than on Android
> > > market? I have seen that big US operators like T-mobile and Verizon
> > > are looking for Android apps.
>
> > It is certainly possible, but none of the alternate markets have - as
> > yet - a market penetration to compete with the Android market. You are
> > likely to make at least an order of magnitude (10x)  more sales
> > through the Android market than any other portal as things stand
> > today. That situation may change in future, perhaps even the near
> > future, but for now this is the reality we deal with.
>
> > Regards,
>
> > Michael A.
>
> > > On 18 Nov, 14:11, "Michael A." <[email protected]> wrote:
>
> > > > On Nov 17, 9:57 am, MobileVisuals <[email protected]> wrote:
>
> > > > > I see, so do you know the best way to make a time limited trial? I
> > > > > assume that the License Verification Library (LVL) should not be used
> > > > > for this?
>
> > > > I would not make a time-limited trial (that was kind of my point).
> > > > With the way the Android market works (and the demographics of its
> > > > users), it is not really well suited to these kind of apps.
>
> > > > I would look to limit the functionality/choice in your trial app
> > > > instead. I can see that you do wallpapers; you could for instance
> > > > offer a basic variant for free that does not permit any (or very
> > > > little) tweaking of your wallpaper settings. Or put in ads whenever
> > > > the settings are changed - whichever solution seems to fit best with
> > > > your strategy.
>
> > > > > Our apps has sold best when there is no trial version available, so
> > > > > the consumer only has the option of buying the complete version. This
> > > > > approach has been successful on Playnow, we've had 2 apps which have
> > > > > been number one their sales chart.
>
> > > > The Android market is a very different beast, for better and worse.
>
> > > > > But I assume that this approach is more difficult on Android market,
> > > > > since there are so may free products available?
>
> > > > Visibility is an issue on the market. There's a reason that most of
> > > > the success stories on the market were either early arrivals to
> > > > Android or "big names" (e.g. Rovio).
>
> > > > > Or is it possible to sell good on Android market without having a
> > > > > trial version?
>
> > > > I think you misunderstand the purpose of a trial version in the
> > > > context of the Android market.
>
> > > > Keep in mind that the Android Market already implements a default time-
> > > > limited trial version of your app - ANY user can download your app and
> > > > return it within 24-48 hours practically for free. Do people really
> > > > need more than 24 hours to determine whether they want to buy your
> > > > app? I think that it is a very rare app where this would be the case.
> > > > Obviously, seeing a high return percentage on your app is not be nice,
> > > > but why spend effort implementing something which already exists in
> > > > the Android market?
>
> > > > I would reformulate your question into a better one (from my point of
> > > > view on what occurs in the Android Market): is it possible to sell
> > > > well on the Android Market without having an established fanbase? If
> > > > you have a killer app, maybe. For the vast majority of apps, it would
> > > > take brilliant and/or massively unscrupulous (sadly a lot of that
> > > > around too) marketing effort to generate sales.
>
> > > > What a "trial version" is for is to spearhead your marketing effort.
> > > > You want to put something on the market that makes people say "Man
> > > > this is awesome" -> telling all their friends about it and rating it
> > > > 5* -> more downloads -> hopefully sales of your other products. What
> > > > you are most likely to get from a time-limited trial on the Android
> > > > market is a "WTF doesn't this work anymore?" and more angry users
> > > > rating your trial with 1 star. Marking your app as a time-limited
> > > > trial is not going to change that substantially. Assume that anything
> > > > you write to promote your app can and will be misunderstood (for some
> > > > users, it seems you should just assume that they can't/won't read
> > > > anything you write).
>
> > > > Regards,
>
> > > > Michael A.- Dölj citerad text -
>
> > - Visa citerad text -- Dölj citerad text -
>
> - Visa citerad text -

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