We switched from LGPL to Apache 2 for exactly that reason in libgdx. I'd recommend using it for your engine. Looks neat btw, keep up the good work!
On 12 Dez., 19:24, Emmanuel <[email protected]> wrote: > > Do you have a suggestion for a different license? I don't want to > > create any obstacles to using it in commercial games, but I do want to > > make sure that if someone improves the library itself, those > > improvements will be released as open source. > > I'm not sure. Someone on the AndEngine blog ( that suffer the same > LGPL plague ! ) advised to go with the Apache 2 license, but I'm not > sure it force the modifications to be open source. > > Open source licensing is such a complex thing !! :) > > > > > > Ps: by the way I tried you game : it's nice but I think the difficulty > > > slope is too big : I'm stucked in the third level ! > > > Then try the fourth level. :) > > I failed too :) > > > > > > > > > > > > And you should give the option to remove the vibration... > > > Good suggestion. I'll add that. > > > Peter -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

