For first gen devices, 20,000 triangles is way too many to get a good
framerate.  I found that anything over about 2500 becomes a burden for
them.  New devices should be able to handle 20k much better.

What device are you testing on?

On Dec 13, 3:27 pm, Avtar Khalsa <akhals...@gmail.com> wrote:
> Hi All
>
> I am an Android beginner working with openGL ES to try to make some
> simple 3d animations. I only have one glDrawElements call per screen
> refresh and I have it set to RENDERMODE_CONTINUOUSLY. Unfortunately,
> for some reason, my animation is coming out very choppy with a frame
> rate of around 2FPS. I am drawing about 20,000 triangles, but I would
> think that is not too many considering some of the complex things you
> can render. I would be happy to post my code if anyone has any
> thoughts on why the animation might be so choppy? Thanks in advance
>
> Avtar

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