For first gen devices, 20,000 triangles is way too many to get a good framerate. I found that anything over about 2500 becomes a burden for them. New devices should be able to handle 20k much better.
What device are you testing on? On Dec 13, 3:27 pm, Avtar Khalsa <akhals...@gmail.com> wrote: > Hi All > > I am an Android beginner working with openGL ES to try to make some > simple 3d animations. I only have one glDrawElements call per screen > refresh and I have it set to RENDERMODE_CONTINUOUSLY. Unfortunately, > for some reason, my animation is coming out very choppy with a frame > rate of around 2FPS. I am drawing about 20,000 triangles, but I would > think that is not too many considering some of the complex things you > can render. I would be happy to post my code if anyone has any > thoughts on why the animation might be so choppy? Thanks in advance > > Avtar -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en