Full disclosure: i'm the developer of libgdx. I think both have it's merits. Andengine will get you up and running faster than libgdx but is less flexible and slower in terms of rendering speed. It has a couple of nice features though that libgdx doesn't have (and vice versa).
Libgdx is not a game engine like Andengine but more like a framework. We also have a fully functional 2D scene graph which is a tad bit more powerful than Andengine's layer concept. The downside is that you'll have to code custom nodes yourself. As a scene graph is most often overkill we also let you go a little bit more low level. Look into SpriteBatch and SpriteCache. And if you want to go fullblown OpenGL ES that's possible as well, nothing will interfer with your code :) Apart from that i'd say that you shouldn't overlook the cross-platform feature. If you don't want to deploy your game on the desktop that is totally fine. However, you can benefit from the extremely fast development times as you can code/run/debug on the desktop for 99% of the time instead of having to wait for the slow installation of every new apk you produce. Think of it as a lighting fast replacement for the slow emulator. We also have full javadocs, full 2D and 3D example games and are currently also creating wiki articles to help users out. Again, Andengine is really cool so i won't tell you to ignore it. It has a lot of stuff going for it. It uses our box2d wrapper and vector classes as well (among other things), so the physics are nearly identical. I just added a new feature today that was missing so far: box2d raycasting. I don't know when Nicolas will synch with upstream. That shouldn't keep you from using Andengine though. Evaluate both, they both have a pretty minimal setup cost and should be straight forward to get into. Ciao, Mario (http://www.badlogicgames.com) On 22 Dez., 05:34, Pedro Duque <[email protected]> wrote: > I'm starting a new Android project and I need an opinion. The project needs a > 2d physics engine and OpenGL. > > I looked into libgdx and andengine and both seem to fit although I don't > think I'll need the cross platform features from libgdx. > > Which one is more suitable? Advantages/disadvantages? Opinions? > > Thank you, > Pedro Duque -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

