I'm building some parts of my UI dynamically, and really need to know an
ImageView's size before it's painted on screen.
How can I do this?
My code currently does this:
ImageView iv = new ImageView(this.getApplicationContext());
iv.setImageResource(R.drawable.icon);
iv.setAdjustViewBounds(true);
iv.setScaleType(ImageView.ScaleType.CENTER);
animView.addView(iv);
debugTxt( "w=" + iv.getWidth() + ", h=" + iv.getHeight());
And the debug msg shows the sizes as 0. When I later use the sizes in my
calculations, it throws everything off.
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