I don't know, in practice.  Just a thought.  I imagine you'd just
reuse the same Animation object for each cycle through the loop, so no
need to keep track of anything.

If it doesn't work for you, you could try calling the setRepeatMode of
an AnimationSet directly even though there's (apparently) no XML
attribute for it.

On Dec 24, 9:09 pm, John Lussmyer <[email protected]> wrote:
> I thought about doing that, but doesn't that add an undefined delay before
> the animation starts again?
> (Plus, I'd have to have a state machine to keep track of which animation
> needs to start next.)
>
> On Fri, Dec 24, 2010 at 8:10 PM, Doug <[email protected]> wrote:
> > On Dec 24, 2:33 pm, John Lussmyer <[email protected]> wrote:
> > > Is there any way to create a list of animations that when they repeat -
> > it
> > > repeats the list, not each individual animation?
>
> > Use OnAnimationEnd to fire up the animation set again?

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