I am trying to load many frames into a animationDrawable and I'm running 
into similar problems.  Can you post an example of  your solution - 
"manually adding Bitmaps as frames, and then calling recycle() on them".

Do you mean you completely bypassed animationDrawable and just displayed the 
bitmaps sequentially, or were you still able to use animationDrawable?

thanks

-- 
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to
[email protected]
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Reply via email to