Hello,
I've identified a possible bug, when rendering a bitmap with the
following code, the application occasionally, but unpredictably
crashes. More likely to crash the more times in a row this code has
been executed.
Code snippet:
c=getHolder().lockCanvas();
c.drawBitmap(bm, 0, 0, new Paint());
getHolder().unlockCanvasAndPost(c);
produces this error trace from ddms
11-21 14:27:54.018: INFO/DEBUG(21): signal 11 (SIGSEGV), fault addr
00000024
11-21 14:27:54.018: INFO/DEBUG(21): r0 001bd250 r1 001a93dc r2
001a9404 r3 00000000
11-21 14:27:54.018: INFO/DEBUG(21): r4 00000000 r5 001a9390 r6
ac1261c4 r7 001a9404
11-21 14:27:54.018: INFO/DEBUG(21): r8 001bd250 r9 00000000 10
00000000 fp 00000000
11-21 14:27:54.018: INFO/DEBUG(21): ip ac05c858 sp 447adc60 lr
ac05ca70 pc ac05c874 cpsr 60000010
11-21 14:27:54.057: INFO/DEBUG(21): #00 pc ac05c874 /system/
lib/libsgl.so
11-21 14:27:54.057: INFO/DEBUG(21): #01 pc ac05ca6c /system/
lib/libsgl.so
11-21 14:27:54.057: INFO/DEBUG(21): #02 pc ac05e398 /system/
lib/libsgl.so
11-21 14:27:54.057: INFO/DEBUG(21): #03 pc ac05c13c /system/
lib/libsgl.so
11-21 14:27:54.066: INFO/DEBUG(21): #04 pc ad33b67a /system/
lib/libandroid_runtime.so
11-21 14:27:54.066: INFO/DEBUG(21): #05 pc ad00d9f4 /system/
lib/libdvm.so
Any help is appreciated, I have not seen this particular bug
documented yet.
Mark
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