Question: By calling Camera.stopPreview(); It should also free up the Camera device, right. It's the preview that's drawing power I think.
(Anyway, when I handle things that way, I am able to use other Camera apps while mine is pausede, which leads me to believe stopping the preview will conserve battery life.) ? Thanks again, Josh On Nov 22, 3:30 pm, Dave Sparks <[EMAIL PROTECTED]> wrote: > Call the release() method on the Camera object and set it to null. In > onResume, create a new Camera object. > > On Nov 22, 1:23 pm, joshbeck <[EMAIL PROTECTED]> wrote: > > > Here is what my app does: > > > It opens the camera. > > It draws a preview to a surface. > > > Now, if the user pauses the app, > > is the camera still siphoning the battery? > > > How can I make sure it is off? > > > Thanks > > Josh Beckhttp://globedroid.com --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---