I know Nintendo originally tried to use accelerometers to figure out where it was pointing, and while that's theoretically possible, in practice the accuracy just isn't good enough. The acceleration most of the time is small enough that even the slightest error will throw the whole calculation way off, and since you're relying on all of your previous results, errors get compounded over time. That's why Nintendo switched to an IR camera setup.
On Jan 12, 7:22 am, cellurl <[email protected]> wrote: > couldn't you use the accelerometer? > Integrate that? Use time. s=Integral(a dt) > If that doesn't work, look to skyhook wireless! > -cellurl > > On Jan 12, 8:20 am, Brill Pappin <[email protected]> wrote: > > > > > > > > > Well you pretty much need distance traveled over time to find speed, > > so anything you can do to determine distance travelled should allow > > you to calculate the speed. > > > For instance you could use cell tower location, but I wouldn't class > > it as even remotely accurate. > > If you want to give an actual real value, your going to need the > > accuracy of the GPS unit. > > > - Brill Pappin > > > On Jan 11, 11:13 pm, darrinps <[email protected]> wrote: > > > > All the examples I see use GPS, and I have that working just fine but > > > I've noticed that every time I'm in a car, that unless the phone is > > > close to a window or the windshield the GPS does not work so... > > > > I thought that there should be a way using course grained location > > > between cell towers. Does anyone know if this is possible and if so > > > might know where I could find some sample code please? > > > > Thanks! > > > > Darrin -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

