Hi everyone. I'm doing some custom rendering on a Canvas object, and want to achieve a visible white glow behind some text. I'm using a Paint object with a BlurMaskFilter:
Paint p = new Paint(); p.setColor(0xFFFFFFFF); p.setMaskFilter(new BlurMaskFilter(4f,BlurMaskFilter.Blur.OUTER)); I can see the blur, but it is very very faint. Is there any way to beef up the alpha values? I tried rendering with this paint object multiple times and this does make the glow easier to see, but it makes for inefficient rendering. Thanks, Rob -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

