Thanks, thats some helpful info. and yes, I know about the setting to free problem :)
- Brill Pappin On 2011-01-13, at 1:02 PM, Seni Sangrujee wrote: >> I haven't tried this before, so I wanted to see if there are any issues I >> need to be aware of before I try it. > > I do this and haven't run into any problems. > > For the paid versions of my apps I'll start out at $0.99 to get as > much feedback from users as I can. By the time it hits 500 downloads, > it's a much more stable, well-rounded, polished app by then, so I bump > it up to $1.99. After 1,000 downloads, I'll raise it to $2.99. > > I've never tried lowering the price (for things like weekly/holiday > sales) though, but I don't see why that would be a problem (unless a > user paid a higher price then is upset when it's cheaper the following > day). As others have mentioned, just be careful not to set it to > free. > > This is pretty different than what I do on the iPhone side. Over > there, I'll start out with a free version w/o ads to get initial > feedback and downloads. If it gets traction, I'll try ads to see what > kind of eCPMs this app will get. If the numbers aren't acceptable, > I'll try switching the app to paid. > > > > -- > Seni Sangrujee > http://fieldteams.com > http://metosphere.com > > -- > You received this message because you are subscribed to the Google > Groups "Android Developers" group. > To post to this group, send email to [email protected] > To unsubscribe from this group, send email to > [email protected] > For more options, visit this group at > http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

