I want to do so, because the ui-button is just a "hot-button" to some
existing functionality in a submenu.

Looks like I'll double-implement it using a SingleChoice-AlertDialog
(its just some more or less trivial code)

Best Regards,
plusminus

On Nov 24, 6:07 am, Guillaume Perrot <[EMAIL PROTECTED]> wrote:
> I don't think this is the right thing to do.
> A good UI should not pop the panel menu programmatically, meaning by
> that the user didn't press the menu button and does not expect the
> panel to pop (and probably doesn't want to).
> You may consider using context menus instead.
> For example if you want a context menu to be popped when the user
> performs a long click on an entry, just call in onCreate:
> registerForContextMenu(someView);
> (If you implemented an OnLongClickListener on this view, be sure to
> return false not to interfere with the menu, by returning true, the
> menu won't pop but you can manually pop it by calling
> openContextMenu).
>
> Then override Activity.onCreateContextMenu(ContextMenu, View,
> ContextMenuInfo)
> and Activity.onContextItemSelected(MenuItem)
>
> On Nov 24, 6:24 am, plusminus <[EMAIL PROTECTED]> wrote:
>
> > Hi guys,
>
> > anyone knows how to open asubmenuusing code?
>
> > I only know how to open the menu itself using this snippet:
> > this.getWindow().openPanel(Window.FEATURE_OPTIONS_PANEL, new KeyEvent
> > (KeyEvent.ACTION_DOWN, KeyEvent.KEYCODE_MENU));
>
> > Regards, plusminushttp://anddev.org
> > #  Worlds largest Android Development Community / Tutorials
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